Boss encountersKhan's RPG Champions
01Warlord Kragan
A towering warlord whose relentless blade pressure turns a boss fight into a test of movement and endurance.
From
$15.00

Khan's RPG Champions
A coordinated five-phase duo encounter built around shield breaking, target priority, and healer-tank synergy.
Protector Karo and Healer Serai fight as a system. Players must dismantle Karo's protection, expose Serai, manage pressure, and stop the pair from restoring each other as the encounter escalates.
Price on MCModels
From $25.00
Final price and package contents are confirmed at checkout.
Designed as an experience
This page is a RuneFist showcase. The current download contents, license, dependencies, and support terms are always the ones shown on the official MCModels listing.
Two custom bosses with coordinated AI
Five escalating phases and reactive shields
Optional arena for large-scale duo combat
Ultimate package with tuned VFX and SFX
Listed integrations
Integrations are not necessarily all interchangeable or included. Read the MCModels package description to confirm which plugins are required for the edition you choose.
Available editions
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Delivery and rights
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Read the live listingDelivered
You receive the selected MCModels package in the ready-to-install structure and formats described on its live listing.
Not delivered
Editable Blockbench .bbmodel source files are not part of the delivered product, and the pack is not a general-purpose creator asset library.
Not granted
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This summary is explanatory, not a replacement for the license and exact package description displayed by MCModels at checkout.
More boss encounters
Boss encountersKhan's RPG Champions
01A towering warlord whose relentless blade pressure turns a boss fight into a test of movement and endurance.
From
$15.00
Boss encountersKhan's RPG Champions
02An agile ranged boss who controls the arena with constant repositioning, wind, and arrow pressure.
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Boss encountersKhan's RPG Champions
03A razor-fast executioner built around smoke, hooks, bleeding pressure, and punishing close-range movement.
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