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ArticleBedrock·Apr 8, 2026·6 min read

Why we're bringing RuneFist to the Bedrock Marketplace.

Our plan for a growing line of hand-crafted Bedrock adventures — what players should expect, and how they'll connect back to the RuneFist universe.

M
Mira
RuneFist Studios

RuneBound is where our heart lives, but it's also a commitment — a long-running MMORPG isn't a casual weekend. The Bedrock Marketplace gives us something we didn't have before: a way to ship complete, hand-crafted experiences in 2–6 hours, to a much wider audience, without diluting the main game.

What we're actually shipping

The first batch of Bedrock projects are self-contained adventures — not stripped-down RuneBound spin-offs. Expect tight, narrative-driven maps with their own mechanics, lore and soundtracks. Some of them quietly take place in the same universe as RuneBound; most don't.

  • Cooperative-first — every map works 1-4 players, no padding for group size.
  • Narrative-forward — a reason to be somewhere, not just an arena.
  • Replay-friendly — secrets, branching endings, challenge modes.

How this connects to RuneBound

We've been careful not to make the Bedrock lineup feel like DLC for RuneBound. Each project stands alone. But quietly — very quietly — a few of them take place in the same world, and players who notice will spot threads we'll pick up in the main game later.

More details on the first project are coming in the next dispatch. For now: we're building for players who want the kind of Minecraft experience that sticks with them for years, not the kind that's forgotten by Monday.