Camera
- ~Default isometric angle tightened so cliffs, roofs, and tree lines read more clearly.
- ~Camera easing now settles faster after sudden direction changes.
- ~Large vertical builds get a softer zoom response instead of hard snapping.
Quality of life
- +Added debug guides for testing camera composition in dense forests.
- +Added experimental screen-space labels for tracking selected blocks.
- ~Reduced canopy opacity when the player walks behind layered foliage.
Fixes
- OKFixed labels drifting when the camera crossed chunk boundaries.
- OKFixed a hard cut when moving between open terrain and tight indoor builds.
- OKFixed a shader handoff case that made warm highlights blow out at sunrise.
Performance
- ~Reduced camera trace checks while standing still.
- ~Cached repeated visibility tests around dense leaf clusters.

