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PatchProjectsApr 5, 2026

Isocraft camera pass — what patch notes will look like

Camera changelog shape: cleaner isometric framing, softer shader handoff, and fewer ugly camera collisions.

Camera

  • ~Default isometric angle tightened so cliffs, roofs, and tree lines read more clearly.
  • ~Camera easing now settles faster after sudden direction changes.
  • ~Large vertical builds get a softer zoom response instead of hard snapping.

Quality of life

  • +Added debug guides for testing camera composition in dense forests.
  • +Added experimental screen-space labels for tracking selected blocks.
  • ~Reduced canopy opacity when the player walks behind layered foliage.

Fixes

  • OKFixed labels drifting when the camera crossed chunk boundaries.
  • OKFixed a hard cut when moving between open terrain and tight indoor builds.
  • OKFixed a shader handoff case that made warm highlights blow out at sunrise.

Performance

  • ~Reduced camera trace checks while standing still.
  • ~Cached repeated visibility tests around dense leaf clusters.

Keep reading

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