Community Manager
Build the community you'd want to be part of — and make sure the team always hears it.
- Team
- Community
- Level
- Mid
- Location
- Remote
- Europe or Americas
- Type
- Full-time
- Comp
- €40–55k + profit share
About the role
We're small. Every community moment matters. You'd be the one shaping how we show up to our players — in Discord, on socials, at events, and in the quiet DMs that come before someone becomes a superfan.
This role is about trust and taste more than tools. You'll have a lot of latitude to define what our community program looks like over the next two years.
What you'll do
- Run our Discord day-to-day — set the tone, moderate thoughtfully, escalate well.
- Own the social calendar across primary channels.
- Manage the Creator Program — onboarding, support, feedback loops.
- Feed player sentiment back to the team in structured, actionable summaries.
- Plan and execute small events (AMAs, drops, playtests, the occasional IRL).
What we're looking for
- Direct experience running a community for a game, product or creator (paid or unpaid).
- Excellent written voice — you can switch between sincere and playful without it feeling forced.
- Strong moderation instincts and the ability to defuse drama before it scales.
- Highly organised — this role moves across five channels on a slow day.
Bonus points
- Twitch / YouTube partner experience (yours or someone else's).
- Video editing chops for short-form recap content.
- Comfort with basic analytics (Discord, Twitter, YouTube back-end numbers).
The boring stuff — done properly
Everyone at RuneFist gets the same baseline: remote-first, sustainable pace, proper hardware, learning budget and profit share on every released project.
Remote-first
We've been remote since day one. Work from wherever you do your best work — coffee shop, home office, other side of the planet.
Real ownership
We're small on purpose. Every role shapes the games and the studio. No waiting in line for decisions to be made somewhere else.
Sustainable pace
No crunch. Four weeks paid time off. Real weekends. We've seen the other way of doing it and we're not going back.
Hardware + setup
Studio-grade hardware, software licences, and a generous home-office budget on arrival. If a thing helps you ship, we'll get it.
Learning budget
Yearly budget for courses, books, GDC, conferences, or anything that levels you up. Use it or lose it — we'd rather you used it.
Profit share
When the studio does well, the team does well. Transparent profit-share on every released project, paid quarterly.
