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CommunityMidFull-timeRemote

Community Manager

Build the community you'd want to be part of — and make sure the team always hears it.

Team
Community
Level
Mid
Location
Remote
Europe or Americas
Type
Full-time
Comp
€40–55k + profit share
01

About the role

We're small. Every community moment matters. You'd be the one shaping how we show up to our players — in Discord, on socials, at events, and in the quiet DMs that come before someone becomes a superfan.

This role is about trust and taste more than tools. You'll have a lot of latitude to define what our community program looks like over the next two years.

02

What you'll do

  • Run our Discord day-to-day — set the tone, moderate thoughtfully, escalate well.
  • Own the social calendar across primary channels.
  • Manage the Creator Program — onboarding, support, feedback loops.
  • Feed player sentiment back to the team in structured, actionable summaries.
  • Plan and execute small events (AMAs, drops, playtests, the occasional IRL).
03

What we're looking for

  • Direct experience running a community for a game, product or creator (paid or unpaid).
  • Excellent written voice — you can switch between sincere and playful without it feeling forced.
  • Strong moderation instincts and the ability to defuse drama before it scales.
  • Highly organised — this role moves across five channels on a slow day.
04

Bonus points

  • Twitch / YouTube partner experience (yours or someone else's).
  • Video editing chops for short-form recap content.
  • Comfort with basic analytics (Discord, Twitter, YouTube back-end numbers).
05

The boring stuff — done properly

Everyone at RuneFist gets the same baseline: remote-first, sustainable pace, proper hardware, learning budget and profit share on every released project.

  • Remote-first

    We've been remote since day one. Work from wherever you do your best work — coffee shop, home office, other side of the planet.

  • Real ownership

    We're small on purpose. Every role shapes the games and the studio. No waiting in line for decisions to be made somewhere else.

  • Sustainable pace

    No crunch. Four weeks paid time off. Real weekends. We've seen the other way of doing it and we're not going back.

  • Hardware + setup

    Studio-grade hardware, software licences, and a generous home-office budget on arrival. If a thing helps you ship, we'll get it.

  • Learning budget

    Yearly budget for courses, books, GDC, conferences, or anything that levels you up. Use it or lose it — we'd rather you used it.

  • Profit share

    When the studio does well, the team does well. Transparent profit-share on every released project, paid quarterly.