Narrative Designer
Give the world a voice. Make the quests worth finishing.
- Team
- Narrative
- Level
- Mid
- Location
- Remote
- Europe-friendly hours
- Type
- Full-time
- Comp
- €48–65k + profit share
About the role
This is the first dedicated narrative role at the studio. You'd be working directly with our creative director to establish the tone of the RuneFist universe and the structure of our quest content going forward.
Expect a mix of worldbuilding, quest design, and hands-on writing — including short-form dialogue, long-form lore, and the micro-writing (item flavour, UI copy) that quietly sets the studio apart.
What you'll do
- Write quests, dialogue and lore for RuneBound and select Bedrock projects.
- Shape the tone, voice and characters of the RuneFist universe.
- Collaborate with designers and engineers to integrate narrative into systems, not bolt it on top.
- Maintain our internal 'writers' bible' as the world grows.
What we're looking for
- Shipped narrative work in games, interactive fiction, TTRPGs, or equivalent.
- Portfolio of writing we can read — quests, short stories, scripts, anything.
- Strong editorial instincts and a willingness to kill your darlings on deadline.
- Collaborative — you genuinely enjoy rewriting based on other people's ideas.
Bonus points
- Experience running tabletop campaigns.
- Fluency in a second language (we care about localisation from day one).
- Familiarity with branching dialogue tools (Ink, Yarn, or proprietary).
The boring stuff — done properly
Everyone at RuneFist gets the same baseline: remote-first, sustainable pace, proper hardware, learning budget and profit share on every released project.
Remote-first
We've been remote since day one. Work from wherever you do your best work — coffee shop, home office, other side of the planet.
Real ownership
We're small on purpose. Every role shapes the games and the studio. No waiting in line for decisions to be made somewhere else.
Sustainable pace
No crunch. Four weeks paid time off. Real weekends. We've seen the other way of doing it and we're not going back.
Hardware + setup
Studio-grade hardware, software licences, and a generous home-office budget on arrival. If a thing helps you ship, we'll get it.
Learning budget
Yearly budget for courses, books, GDC, conferences, or anything that levels you up. Use it or lose it — we'd rather you used it.
Profit share
When the studio does well, the team does well. Transparent profit-share on every released project, paid quarterly.
