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A Creator Glove tool

Tool 01 · Blockbench

Shade Brush in action

HandpaintedWorkflow.

A native texturing pipeline inside Blockbench.

Paint with your own palette, then build editable material, edge, gradient, and occlusion passes without leaving Blockbench.

Version 0.5.0-beta.2Blockbench 5.1 or newerEditable TextureLayers

Ambient Occlusion

Give every overlap weight.

Drag to reveal generated contact and enclosure shading. The original painting stays untouched, and the result remains on its own editable layer.

The showcase creature without ambient occlusionThe showcase creature with generated ambient occlusionWithout AOAmbient Occlusion
Drag to compareArrow keys work too

Surface and Edge Presets

Build the material.
Finish the silhouette.

Surface Presets

Give the material a voice.

Apply reusable cloth, fur, wood, stone, or your own material style while keeping the colors already painted on the model.

Edge Presets

Make every break intentional.

Place highlights, chips, broken rims, and dark seams where the geometry supports them, then keep painting normally.

Short Fur

Organic surface breakup in one drag.

Wood Grain

Direction, detail, and variation under your control.

Surface variations

Same base. Different surface.

Swap the preset without repainting the model.

Form Gradient

Place. Tune. Apply.

  1. The model before a Form Gradient is applied
    01 BeforeFlat painted values
  2. The Form Gradient controls in Blockbench
    02 Direct the lightPlace the dark and light points
  3. The model after the Form Gradient is applied
    03 Form appliedAn editable gradient layer

Two points guide the form. Your original colors stay recognizable, and the result remains an editable TextureLayer.

Editable from start to finish

Generated. Never flattened.

  • Source art untouched
  • Normal TextureLayers
  • Native undo and redo

Creator Glove beta release

Tools for people who build.

Creator Glove 0.1.0-beta.1 brings Handpainted Workflow 0.5.0-beta.2 and all five of its tools to Blockbench in one private suite plugin. Its modules can be switched separately, with signed offline access for up to seven days.

Questions before access

The honest details.

When can I get Handpainted Workflow?

Handpainted Workflow 0.5.0-beta.2 is included in Creator Glove 0.1.0-beta.1. Active members install the private suite through their RuneFist account and can keep up to three Creator Glove-family authorizations in total.

Does it replace hand painting?

No. The workflow starts from artist-authored colors, value shapes, palettes, and presets. It speeds up repeatable texture passes while leaving focal details and final judgment to the artist.

Does it flatten my texture?

No. Generated passes are written as normal full-size Blockbench TextureLayers. Source layers are not overwritten, and each generation or regeneration is one native undoable edit.

Does it work with cubes and meshes?

Yes. The current workflow is built for cube, mesh, and mixed models, with documented limits around overlapping UVs and some open or non-manifold mesh edges.