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RuneFist Studios

Visual guide

0.5.0-beta.8 / Beta

Learn itinside Blockbench.

Follow the demo, find each control, then use the same workflow on your own model.

The guided Handpainted Workflow demo running inside Blockbench
01

Install

One file. Four steps.

  1. 01

    Download

    Open Account, then Member releases.

  2. 02

    Load

    Plugins > Load Plugin from File.

  3. 03

    Activate

    Tools > Manage Creator Glove License.

  4. 04

    Enable

    Tools > Manage Creator Glove Tools.

02

First launch

Finish one guided model.

The subtle Handpainted Workflow guide pointing to a real Blockbench control

Demo palette

  1. 1

    Base color

    Pick a middle swatch. Set Fill to Element, then fill all three blocks.

  2. 2

    Shade and light

    Drag a Shade Brush range, then place and apply Block Light & Shade.

  3. 3

    Surface and paint

    Apply Short Fur, then try a few Shade Brush strokes.

  4. 4

    Gradient and AO

    Move both gradient points, bake AO, then duplicate the AO layer.

Each instruction advances after the real action. Replay it later from Tools > Replay Handpainted Workflow Guide.

The Demo Palette belongs to the demo tab. Your previous palette returns when you switch back to your own project.

03

Surface and edge presets

Pick a material. Drop it on the model.

Surface and edge controls in the Blockbench Preset Library

Preset Library

Short Fur is included

Short Fur, Fish Scale, Wood, and Texture are ready for the first pass.

A surface preset being dragged onto a Blockbench model

Apply

Drag the card onto a face

Select first for a full selection. Hold Shift while dropping to target one face.

04

Shade and light

Shape the colors you chose.

A dragged dark-to-light palette range for Shade Brush

Shade Brush

Drag across the palette

Left paint steps darker. Right paint steps lighter.

Block Light and Shade controls inside Blockbench

Block Light and Shade

Place the light

Choose the painted base swatch, place the sun, then generate.

Form Gradient controls and viewport points inside Blockbench

Form Gradient

Place dark and light

Select 2 to 8 palette colors, then place both viewport points.

05

Ambient occlusion

The button is under Image.

The Image menu with Bake Ambient Occlusion highlighted
The Bake Ambient Occlusion dialog in Blockbench

Correct path

Image > Bake Ambient Occlusion

Nothing starts

Select the receiving texture and use visible model geometry.

Looks blank

Raise Intensity or Reach, then check the generated layer.

Open faces stay bright

AO shades contact and enclosure, not the whole model.

Want it stronger

Duplicate the generated AO layer in Layers.

Temperature

Shadow hue

Intensity

Layer strength

Style

Smooth or pixel

Reach

Contact distance

Pixel Art

Steps and dither

Layers

Duplicate
Ambient Occlusion - Pixel Art copy
Ambient Occlusion - Pixel Art
Base color
06

Access and help

One account. Three devices.

3

Device slots

7 days

Maximum offline period

1 suite

Shared installation