Room and cave reveal
- ~Reworked room detection for open-front builds, partial walls, skylights, cave mouths, and irregular spaces.
- OKDoors, fence gates, and trapdoors now separate room transitions instead of letting scans spill through a structure.
- ~Large caves stay local to the player instead of exposing an entire connected cave network or letting distant daylight open everything.
- OKImproved cave boundaries and edge coverage to reduce black wedges, missing terrain, foreground walls, and accidental x-ray-like openings.
- OKNearby steps, walkable terrain, and the next downhill landing remain visible while navigating.
- OKFixed many cases where the player, mobs, beds, chests, crops, or foliage disappeared with the cutaway.
- ~Reduced unnecessary chunk rebuilds during fast travel, rotation, zooming, and settled play.
Camera and controls
- ~Camera rotation is now continuous. Hold comma or period to rotate smoothly, then release at any angle.
- OKRotation hitches are capped instead of replaying delayed input later, and zoom input is more responsive.
- −Removed automatic terrain collision zoom so the camera keeps the distance selected by the player.
- +Added an optional Movement Facing mode that follows travel direction and returns to cursor aim during actions.
- ~The isometric toggle now defaults to F8. Left Alt targets above the player, while Left Alt plus Shift targets below.
Cursor and combat
- +Added a small depth-aware cursor aperture to make block and mob edges easier to select.
- OKInteraction rays now ignore unreachable camera-side foreground geometry that masked nearby blocks.
- OKMining crops, bamboo, and other partial blocks stays latched to the intended block.
- OKInvisible and marker armour stands no longer steal the cursor on servers.
- ~Charged and charging crossbows now use the same lock and aim trace as bows.
Interface
- OKWalking away from an open container now closes it safely on the next tick.
- +Container windows can be scaled independently from the rest of the interface from 35 percent to 200 percent.
- OKCompact settings layouts keep every option, preset, and the Done button reachable.
- +Added a bindable ten-second Diorama GIF capture, bound to F7 by default.
Renderer compatibility
- +Added renderer-specific vanilla, Sodium, and Iris reveal paths with safer rebuild, visibility, reset, and fail-open handling.
- OKImproved player, entity, and block entity visibility and protected Iris shadow passes from the normal cutaway.
- OKAdded safeguards for the reported Mellow transparency issue and stopped crop and bamboo geometry from being treated like canopy foliage.
Known rough edges
- ~Vanilla rendering is the recommended experience for this release. Sodium and Iris support remains rougher and is still being improved.
- ~Floor Aware remains an unfinished experimental preview and can fall back to ordinary Rooms behavior.

