Java modding is where Minecraft comes apart in your hands — every system exposed, every rule rewritable. That freedom is why everything RuneFist makes starts on Java.
Why Java gets everything first
For the kind of experiments RuneFist makes, iteration speed is everything. Java lets an idea get tested quickly: new mechanics, new mobs, new rules — no platform ceiling between a thought and a build.
- Total freedom — if Minecraft can be bent into it, Java modding allows it.
- Fast loops — build, break, and rebuild in the same evening.
- A modding scene with a decade of shared tools, docs and answers.
So where does Bedrock fit?
On the roadmap, not in the workshop. The honest version: Bedrock content is the plan for later, once ideas have proven themselves on Java and earned the port. Nothing is announced, nothing is dated — and it stays that way until there's something real to show.
Until then: Java mods, Isocraft, shaders, mobs, and the experiments that earn their place. Shipped when it's ready.


