Adjustable Ground Y
- +Open Pivot Skeleton > Connect in Viewport > Ground Contacts. Each assigned contact now has an editable Ground Y, including zero, negative heights and decimals.
- +Use All to Y 0 for the Blockbench ground plane, or the reset icon to restore one contact's setup height. Existing rigs keep their saved values.
- ~This changes the lowest allowed height while posing, not the bone's pivot or rig hierarchy. Contacts can still lift and move sideways. Use IK Pin for a fixed hold.
Longer-chain physics
- OKLive secondary motion no longer stops just because a follower already has authored rotation keys. Longer tails, cloth and other direct chains can react on top of their existing animation.
- OKBaking combines the authored motion and physics into ordinary rotation keys, preserving the source for Adjust, cancel, rebake and Undo.
Export and availability
- ~Ground Contact is an editor posing constraint, not in-game terrain collision. Save the solved poses as animation keys, and bake live physics before export.
- ~Includes Motion Lab 0.1.0-beta.7. Handpainted Workflow and Blockout Canvas are unchanged. Render Studio is not included.

