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PatchProjectsSep 10, 2026

Creator Glove beta31: shade groups and live physics

Shade multiple material palettes in one workflow, and keep Motion Lab physics active while changing animation length.

Handpainted Workflow

  • +Shade Brush can now keep multiple independent material ramps selected at once. Each group has its own color and folder tab in Blockbench's Palette.
  • +Use Add Shade Group or Ctrl-drag to create another group. Clicking a marked group makes it active, and each stroke stays inside the matching group.
  • OKBlock Light & Shade now processes every complete 3-to-64-color group in one operation, so larger ramps no longer disappear from the dialog.

Motion Lab

  • OKMoLang-driven physics now stays reactive when the animation timeline length changes during playback. You no longer need to stop and replay the animation.
  • ~This refreshes the live preview only. It does not bake keys, alter rig data, stop playback, or change exported animation data.

Release scope

  • ~Creator Glove beta31 includes Handpainted Workflow 0.5.0-beta.17 and Motion Lab 0.1.0-beta.6. Blockout Canvas is unchanged. Render Studio is not included.

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