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RuneFist Studios

Handpainted Workflow

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Shade Brush and Palette ranges

Color-coded Palette groups keep separate material ramps active together.

Select one or more exact ranges from Blockbench's native Palette and paint darker or lighter without inventing colors.

6 min read

Keep separate material ramps selected, then paint exact steps inside the matching group.

01

Select the first group

  1. 1

    Choose Shade Brush

    Open the normal Paint brush dropdown and select Shade Brush.

    Paint mode > Brush dropdown > Shade Brush

  2. 2

    Drag across the Palette

    Press one swatch and drag across a contiguous set of native Palette colors.

  3. 3

    Check the outline

    The selected swatches receive a color-coded outline and folder tab. The Paint toolbar shows a compact copy of the active group.

02

Keep more material ramps active

  1. 1

    Create another group

    Choose Add Shade Group, or hold Ctrl while dragging across another contiguous Palette range.

  2. 2

    Switch the active group

    Click any marked group. Its accent and folder tab identify which range is active for controls that use one group.

  3. 3

    Paint across the model

    Shade Brush finds the group that contains each painted pixel, so separate material ramps can stay selected during one workflow.

03

Paint darker or lighter

  • Left paint moves an exact matching pixel to the preceding swatch.
  • Right paint moves it to the following swatch when right-click model painting is enabled.
  • The first and last colors clamp instead of wrapping.
  • Colors outside the selected range stay untouched.
  • Source alpha is preserved.
  • A pixel advances at most once during one stroke.

04

Groups are shared

Block Light & Shade copies every complete 3-to-64-color group when its dialog opens. Form Gradient copies only the active group and keeps its 2-to-8-color limit. Reordering a generator's copy does not change the Shade Brush groups themselves.