Handpainted Workflow
Available nowEdge Presets
Geometry chooses where. Your preset chooses what gets painted.
Place authored highlights, chips, broken rims, and contact seams on eligible model edges.
7 min read
01
Apply an Edge
- 1
Keep the paint layer selected
Use the ordinary layer that already contains the useful local shades.
- 2
Switch to Edges
Open the Presets panel and switch from Surfaces to Edges.
Paint sidebar > Presets > Edges
- 3
Drag onto the target
Drop a card onto the model. Hold Shift while dropping to target only the face under the pointer.
02
Eligible geometry
- Convex exposed edges can receive outer highlights, dark rims, or chips.
- Concave folds and exact contacts between separate parts can receive inner seams.
- Open and non-manifold mesh boundaries are skipped by default.
- Shared UV pixels can hold only one deterministic result.
03
Create your own Edge
- 1
Prepare the strip
Paint or import a grayscale-and-alpha rectangle from 1x1 through 32x32 pixels.
- 2
Select the source
Keep the rectangle inside one animation frame and include visible dark, light, or transparent pattern detail.
- 3
Describe the placement
Choose exposed edges, inner seams, or both, then set the repeat direction and inward depth.
Tools > Creator Glove > Handpainted Workflow > Create Edge Preset from Texture
