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Available nowThe Creator Glove workflow
One model moves through every Creator Glove workspace.
Follow one model from blockout to texture, animation, and presentation without leaving Blockbench.
3 min read
01
One model, four stages
- 1
Model
Shape the dragon with Blockout Canvas and leave it as ordinary Cubes and Groups.
- 2
Texture
Paint those UVs with Handpainted Workflow while keeping your colors and layers editable.
- 3
Animate
Motion Lab will use the same Group pivots and native animation timeline. It is still in development.
- 4
Present
Render Studio will stage the finished model with cameras, lights, scenery, and output. It is still in development.
02
The handoff stays native
- Blockout Canvas creates ordinary Cubes and Group hierarchies.
- Handpainted Workflow edits texture pixels and normal TextureLayer passes.
- Motion Lab works with native Group pivots and animation keys.
- Render Studio reads the finished model, textures, and animation without replacing them.
