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The Creator Glove workflow

One model moves through every Creator Glove workspace.

Follow one model from blockout to texture, animation, and presentation without leaving Blockbench.

3 min read

Build, reshape, pose, and reuse ordinary Blockbench geometry.

01

One model, four stages

  1. 1

    Model

    Shape the dragon with Blockout Canvas and leave it as ordinary Cubes and Groups.

  2. 2

    Texture

    Paint those UVs with Handpainted Workflow while keeping your colors and layers editable.

  3. 3

    Animate

    Motion Lab will use the same Group pivots and native animation timeline. It is still in development.

  4. 4

    Present

    Render Studio will stage the finished model with cameras, lights, scenery, and output. It is still in development.

02

The handoff stays native

  • Blockout Canvas creates ordinary Cubes and Group hierarchies.
  • Handpainted Workflow edits texture pixels and normal TextureLayer passes.
  • Motion Lab works with native Group pivots and animation keys.
  • Render Studio reads the finished model, textures, and animation without replacing them.