Handpainted Workflow
Available nowHandpainted Workflow troubleshooting
Quick checks for the most common Handpainted Workflow issues.
Fix Palette selection, flat preset results, missing AO output, layer confusion, and generated-pass problems.
7 min read
01
Shade Brush keeps one color
- Select Shade Brush before dragging across the Palette.
- Begin on a swatch and drag across contiguous native Palette colors.
- Confirm that the range has a continuous outline.
- Paint pixels whose exact RGB value exists inside the selected range.
- Put the range in the order you want the brush to step through.
02
A preset appears to do nothing
- Select the ordinary paint layer containing the target pixels.
- Make sure the material has at least two compatible painted shades.
- Drag the Surface or Edge card onto the model rather than only selecting the card.
- Hold Shift while dropping only when you intend to target one face.
- Check for overlapping UVs when different faces fight over the same pixels.
03
AO is unavailable or empty
- Enter Paint mode and select the target texture.
- Keep at least one visible face assigned to that texture.
- Make sure intended casting cubes and meshes are visible and exportable.
- Wait for other generation jobs to finish.
- Remember that transparent texture pixels do not remove casting geometry.
04
The pass is hidden or on the wrong layer
- Surface, Edge, Shade Brush, and Block Light edit the selected ordinary paint layer.
- Form Gradient and AO create separate layers.
- AO should be above Form Gradient output in the intended stack.
- Use Edit Generated Pass for recipe changes and Detach when you want only pixels.
