Blockout Canvas
Available nowBlockout Canvas overview
A focused cuboid modeling workflow inside Blockbench Edit mode.
Learn where Blockout Canvas lives in Blockbench and how its modeling tools work together.
4 min read
01
A native Edit workflow
Blockout Canvas adds focused modeling tools to Blockbench's Edit workspace. Placed geometry remains ordinary Cubes and Groups, so you can continue with native tools at any time.
- Build Block draws new volume from an existing surface.
- Chain creates connected, nested parts along a 3D path.
- Connect bridges two cube surfaces.
- Stroke Erase removes unlocked cubes touched by a brush stroke.
- Grab and Bend reshape connected forms in the current view plane.
- Parts saves reusable texture-free model sections.
02
Where to find everything
- 1
Modeling tools
Build Block, Connect, Stroke Erase, Grab, and Bend live in the main Edit tool shelf.
Edit mode > Tool shelf
- 2
Chain
Select Build Block, then switch its mode from Build Block to Chain in the tool options.
Build Block options > Chain
- 3
Model Parts
Open the Parts panel beside Blockbench's other Edit panels.
Edit sidebar > Parts
- 4
Dragon walkthrough
Launch the guided first model from the Blockout Canvas submenu.
Tools > Creator Glove > Blockout Canvas > Open Blockout Dragon Walkthrough
03
What it is not
Blockout Canvas creates and reshapes cuboids and Group hierarchies. It is not mesh sculpting, voxel remeshing, skin weighting, or texture generation.
