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RuneFist Studios

Motion Lab

Available now

Use Pose Ghosts and the Pose Library

Read the motion around a frame and reuse a pose without adding exportable helpers.

Compare neighboring silhouettes and save reusable numeric poses inside the current model project.

4 min read

Neighboring poses reveal spacing and silhouette changes around the playhead.

01

Show neighboring poses

  1. 1

    Open Pose Handles options

    Use the arrow beside Pose Handles in the Animate top options bar.

  2. 2

    Enable Pose Ghosts

    Choose the earlier and later sampling you need around the playhead.

  3. 3

    Read the silhouette

    Compare the current model against the neighboring poses while adjusting spacing and arcs.

02

Save a pose with the model

  1. 1

    Open Pose Library

    Open the advanced Motion Lab tools while the intended pose is visible.

    Animate > Motion Lab > Advanced Tools > Pose Library

  2. 2

    Save Current

    Capture the complete numeric pose at the playhead into the current .bbmodel.

  3. 3

    Apply Pose

    Recreate the saved pose as normal editable keys at another playhead time.

03

Keep matching predictable

Pose reuse matches the exact hierarchy path first, then a unique bone name as a compatibility fallback. Ambiguous or missing Groups are reported instead of guessed.

04

Nothing extra exports

  • Pose Ghosts and Motion Trails are viewport-only guides.
  • Saved poses remain project metadata until applied.
  • Applied poses are normal transform keys on real Groups.