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RuneFist Studios

Handpainted Workflow

Available now

Block Light & Shade

Direct broad rounded or stepped value shapes with a movable sun.

Place a sun in the viewport and turn one exact base color into directed palette highlights and shadows.

6 min read

The lightest palette point faces the sun you place in the viewport.

01

Prepare the paint layer

  • Select Shade Brush and choose 3 to 8 Palette colors.
  • Select the ordinary paint layer containing the base color.
  • The base swatch needs at least one darker and one lighter neighbor in the selected range.
  • The layer must be visible, full-size, normally blended, and at 100 percent opacity.

02

Place and apply the light

  1. 1

    Toggle the sun

    Use the persistent sun action in the Paint toolbar. It keeps the current brush selected.

  2. 2

    Choose the base

    Click the exact painted base swatch in the options dialog.

  3. 3

    Place the sun

    Drag the yellow sun in the 3D viewport or choose a direction preset.

  4. 4

    Choose the shape

    Round creates curved corner bands. Square creates blockier stepped bands.

  5. 5

    Apply

    The changed base-color pixels are painted directly into the selected layer as one Undo step.

03

Each Block or Whole Selection

Each Block evaluates the same stylized form in every element's local frame. Whole Selection treats the targets as one model-wide volume. Highlight Spread and Face Shading adjust the balance between position and face direction.