Handpainted Workflow
Available nowLayers and generated passes
Direct paint stays compact. Form Gradient and AO remain editable layers.
Know which tools paint directly, which create layers, and how to regenerate or detach a procedural pass.
6 min read
01
Direct paint tools
Surface Presets, Edge Presets, Block Light & Shade, and Shade Brush edit the selected ordinary paint layer. They do not create one layer for every application.
- Each completed application is one native Undo or Redo edit.
- Duplicate the paint layer first when you intentionally want a separate experimental copy.
- Choose the correct layer before applying a Surface, Edge, or Block Light pass.
02
Generated layers
Form Gradient and Ambient Occlusion create normal full-size TextureLayer objects with a stored recipe. They are static raster layers, not live effects.
- Geometry, UV, or source-paint changes appear only after explicit regeneration.
- Regeneration stays at the layer's existing position.
- AO reads only the composite below itself, so it does not repeatedly darken its own output.
03
Regenerate or detach
- 1
Select the generated layer
Choose the Form Gradient or AO layer in Blockbench's Layers panel.
- 2
Edit the recipe
Open Edit Generated Pass, change the settings, and regenerate the same layer.
Image > Filters > Edit Generated Pass
- 3
Detach when finished
Detach Generated Pass to Pixels keeps the bitmap but removes the procedural recipe. Detaching is undoable.
Image > Filters > Detach Generated Pass to Pixels
