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RuneFist Studios

Handpainted Workflow

Available now

Surface Presets

Add fur, scales, wood, and custom material behavior without off-palette colors.

Apply reusable material structure using the exact local shades already painted on the target.

7 min read

Drag a Surface card onto the target while its ordinary paint layer is selected.

01

Apply a Surface

  1. 1

    Select the paint layer

    Choose the ordinary layer containing the target's base, shadow, and highlight colors.

  2. 2

    Open Presets

    Open the Presets panel beside Color and Palette, then choose Surfaces.

    Paint sidebar > Presets > Surfaces

  3. 3

    Drag onto the model

    Drag a card onto a block. Hold Shift while dropping when you want only the face under the pointer.

02

It uses colors that already exist

Each material family is analyzed independently. Dark and light marks move through compatible local colors, neutral marks keep the source color, and the ends of each range clamp.

A truly single-color material stays unchanged. Add at least one compatible darker or lighter shade before applying a Surface.

03

Built-in Surfaces

  • Short Fur for directional tufts and fibers.
  • Fish Scale for structured overlapping forms.
  • Wood for directional grain and breaks.
  • Texture for a general authored material sample.

04

Create your own Surface

  1. 1

    Prepare a source

    Paint or import a grayscale-and-alpha square that is exactly 8x8, 16x16, or 32x32 pixels.

  2. 2

    Select the source

    Keep the selection inside one animation frame.

  3. 3

    Create the preset

    Choose Flowing for fibers and scratches, or Structured for scales, brick, and repeating construction.

    Tools > Creator Glove > Handpainted Workflow > Create Smart Surface Preset from Texture