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RuneFist Studios

Mob defaults or gang overrides

Combat & sounds

Adjust the difficulty without rebuilding the mob’s authored attacks and animations.

English manual · September 2026 · Development preview

In gameMob Controls → Mob Defaults, or Gang editor → Combat / Sounds

Combat controls

Health

Adjust health relative to the mob’s authored value. 100% uses the original amount.

Attack Damage

Scale the mob’s attack damage relative to its authored value.

Movement Speed

Scale movement speed. It does not add new movement abilities to the mob.

Detection Range

Change how far away the mob detects targets. This is separate from the gang’s activation distance.

Recovery Between Attacks

Increase the interval for more time between attacks; decrease it for more frequent attacks.

Idle Roaming

Toggle wandering around home while the mob has no combat target.

Behavior

Hostile

Looks for valid player targets without first being attacked.

Retaliate

Responds when attacked instead of starting the fight.

Passive

Does not initiate normal combat.

Presets and reset buttons

Gentle Combat

Apply an easier combat preset. Behavior, roaming and sounds stay unchanged.

Fierce Combat

Apply a harder combat preset. Behavior, roaming and sounds stay unchanged.

Authored Combat

In Mob Defaults, restore the product’s authored combat values.

Use mob defaults

In a gang, remove its combat AND sound overrides. Save to apply. Spawn settings stay unchanged.

Sounds

Sound Volume

Adjust the mob’s sound volume. Set it to 0% to mute it. The mob’s authored sound identity stays fixed.