Combat controls
Health
Adjust health relative to the mob’s authored value. 100% uses the original amount.
Attack Damage
Scale the mob’s attack damage relative to its authored value.
Movement Speed
Scale movement speed. It does not add new movement abilities to the mob.
Detection Range
Change how far away the mob detects targets. This is separate from the gang’s activation distance.
Recovery Between Attacks
Increase the interval for more time between attacks; decrease it for more frequent attacks.
Idle Roaming
Toggle wandering around home while the mob has no combat target.
Behavior
Hostile
Looks for valid player targets without first being attacked.
Retaliate
Responds when attacked instead of starting the fight.
Passive
Does not initiate normal combat.
Presets and reset buttons
Gentle Combat
Apply an easier combat preset. Behavior, roaming and sounds stay unchanged.
Fierce Combat
Apply a harder combat preset. Behavior, roaming and sounds stay unchanged.
Authored Combat
In Mob Defaults, restore the product’s authored combat values.
Use mob defaults
In a gang, remove its combat AND sound overrides. Save to apply. Spawn settings stay unchanged.
Sounds
Sound Volume
Adjust the mob’s sound volume. Set it to 0% to mute it. The mob’s authored sound identity stays fixed.
