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RuneFist Studios

First setup

Install content

The plugin runs your content. Each product supplies the mob and its resources.

English manual · September 2026 · Development preview

Install the plugins

  1. 1

    Stop the server

    Back up the server first. Put the RuneFist Engine JAR and a compatible ModelEngine JAR in the server plugins folder. Do not use a plugin reloader.

  2. 2

    Start the server

    Wait for both plugins to enable. RuneFist creates its own folder. Check the console for startup errors before continuing.

  3. 3

    Open RuneFist Engine

    Join as an administrator and open the main menu.

    /rf

Add a product

  1. 1

    Copy the product file

    Put the supplied .rfpack file in plugins/RuneFistEngine/packs/. Keep the file intact. Do not extract it into ModelEngine blueprints.

  2. 2

    Rescan products

    Open Products and use Rescan Products. Your product should appear as verified. If it is rejected, read the rejection reason.

    /rf products rescan
  3. 3

    Activate it

    Select the verified product and use Activate Product. Wait for activation and the resource publication to finish. For Dendroid, the product ID is runefist:dendroid.

    /rf products activate runefist:dendroid
  4. 4

    Load the client resources

    Configure Resource Pack delivery, then use Send to Me and accept the pack. Check Client Results before spawning a preview.

Set up resource-pack delivery

Check it in game

Open Mobs, choose the mob and select Spawn Preview Here. Once its model and textures display correctly, use the tome to create a saved gang.